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sf2dlib
Simple and Fast 2D library for the Nintendo 3DS
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Represents a texture. More...
#include <sf2d.h>
Data Fields | |
| sf2d_place | place |
| int | tiled |
| sf2d_texfmt | pixel_format |
| u32 | params |
| int | width |
| int | height |
| int | pow2_w |
| int | pow2_h |
| int | data_size |
| void * | data |
Represents a texture.
| void* sf2d_texture::data |
Pointer to the data
| int sf2d_texture::data_size |
Size of the raw texture data
| int sf2d_texture::height |
Texture height
| u32 sf2d_texture::params |
Texture filters and wrapping
| sf2d_texfmt sf2d_texture::pixel_format |
Pixel format
| sf2d_place sf2d_texture::place |
Where the texture data resides, RAM or VRAM
| int sf2d_texture::pow2_h |
Nearest power of 2 >= height
| int sf2d_texture::pow2_w |
Nearest power of 2 >= width
| int sf2d_texture::tiled |
Whether the tetxure is tiled or not
| int sf2d_texture::width |
Texture width
1.8.10