sf2dlib
Simple and Fast 2D library for the Nintendo 3DS
Data Fields
sf2d_texture Struct Reference

Represents a texture. More...

#include <sf2d.h>

Data Fields

sf2d_place place
 
int tiled
 
sf2d_texfmt pixel_format
 
u32 params
 
int width
 
int height
 
int pow2_w
 
int pow2_h
 
int data_size
 
void * data
 

Detailed Description

Represents a texture.

Field Documentation

void* sf2d_texture::data

Pointer to the data

int sf2d_texture::data_size

Size of the raw texture data

int sf2d_texture::height

Texture height

u32 sf2d_texture::params

Texture filters and wrapping

sf2d_texfmt sf2d_texture::pixel_format

Pixel format

sf2d_place sf2d_texture::place

Where the texture data resides, RAM or VRAM

int sf2d_texture::pow2_h

Nearest power of 2 >= height

int sf2d_texture::pow2_w

Nearest power of 2 >= width

int sf2d_texture::tiled

Whether the tetxure is tiled or not

int sf2d_texture::width

Texture width


The documentation for this struct was generated from the following file: