sf2dlib
Simple and Fast 2D library for the Nintendo 3DS
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sf2d_bind_texture() :
sf2d.h
sf2d_bind_texture_color() :
sf2d.h
sf2d_bind_texture_parameters() :
sf2d.h
sf2d_create_texture() :
sf2d.h
sf2d_create_texture_mem_RGBA8() :
sf2d.h
sf2d_draw_fill_circle() :
sf2d.h
sf2d_draw_line() :
sf2d.h
sf2d_draw_quad_uv() :
sf2d.h
sf2d_draw_rectangle() :
sf2d.h
sf2d_draw_rectangle_rotate() :
sf2d.h
sf2d_draw_texture() :
sf2d.h
sf2d_draw_texture_blend() :
sf2d.h
sf2d_draw_texture_depth() :
sf2d.h
sf2d_draw_texture_depth_blend() :
sf2d.h
sf2d_draw_texture_part() :
sf2d.h
sf2d_draw_texture_part_blend() :
sf2d.h
sf2d_draw_texture_part_rotate_scale() :
sf2d.h
sf2d_draw_texture_part_rotate_scale_blend() :
sf2d.h
sf2d_draw_texture_part_scale() :
sf2d.h
sf2d_draw_texture_part_scale_blend() :
sf2d.h
sf2d_draw_texture_rotate() :
sf2d.h
sf2d_draw_texture_rotate_blend() :
sf2d.h
sf2d_draw_texture_rotate_hotspot() :
sf2d.h
sf2d_draw_texture_rotate_hotspot_blend() :
sf2d.h
sf2d_draw_texture_scale() :
sf2d.h
sf2d_draw_texture_scale_blend() :
sf2d.h
sf2d_end_frame() :
sf2d.h
sf2d_fill_texture_from_RGBA8() :
sf2d.h
sf2d_fini() :
sf2d.h
sf2d_free_texture() :
sf2d.h
sf2d_get_current_screen() :
sf2d.h
sf2d_get_current_side() :
sf2d.h
sf2d_get_fps() :
sf2d.h
sf2d_get_pixel() :
sf2d.h
sf2d_init() :
sf2d.h
sf2d_init_advanced() :
sf2d.h
sf2d_pool_calloc() :
sf2d.h
sf2d_pool_malloc() :
sf2d.h
sf2d_pool_memalign() :
sf2d.h
sf2d_pool_reset() :
sf2d.h
sf2d_pool_space_free() :
sf2d.h
sf2d_set_3D() :
sf2d.h
sf2d_set_clear_color() :
sf2d.h
sf2d_set_pixel() :
sf2d.h
sf2d_set_scissor_test() :
sf2d.h
sf2d_set_vblank_wait() :
sf2d.h
sf2d_start_frame() :
sf2d.h
sf2d_swapbuffers() :
sf2d.h
sf2d_texture_get_params() :
sf2d.h
sf2d_texture_set_params() :
sf2d.h
sf2d_texture_tile32() :
sf2d.h
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